The so-called “pro-life” movement’s philosophy.
One of the best political cartoons that I’ve seen.
You know what pisses me off about this? Really, REALLY pisses me off? That’s George (H.W.) Bush holding that umbrella. He was president 1981-1989. Do you get that?
It means that the right have not budged an inch on their ridiculous pro-foetus, anti-actual-persons position in THIRTY GODDAMN YEARS. We should not still be having this argument! Thirty year old political cartoons should be bafflingly opaque, not crystal clear!
^ Reblogging again for that comment.
Sorry to distract from the discussion, but George H. W. Bush was president from 1989-1993. 1981-1989 was Ronald Reagan, for whom George H. W. Bush was Vice President for.
oh god what did i do
IT SUMMONS MAIL EVERYONE TRY IT
HOLY FUCKING COW.
OKAY IT’S TRUE
I THOUGHT IT WAS A JOKE
I’ve been wondering what message it sends for awhile now, apparently it’s random?
HOLY SHIT IT ACTUALLY WORKS OMFG IT ISN’T A JOKE
and i will probably get another message for reblogging this again
Now my head is all time travel and SPOILERS FOR THE SHOW.
The person who introduces me to the show called me after I texted him saying it wasn’t okay. I was talking about all the feels I had. He thought I didn’t like the plot. THIS SHOW HAS DEEPLY AFFECTED MY LIFE.
Confession: I hope in DA3 they have more… realistic results from getting badly injured. When my Hawke first got stabbed straight through to the other side with a Tal Vashoth javelin, my first reaction was “Holy s*&# Hawke just got dead!” but no, she kept on running and the javelin faded. Also with the Arishok lifting you up in the air by his sword, and then you’re just ok. If they’re gunna have that big of an attack, at least let there be some kind of consequence!
I always headcanon that my Hawkes get injured but manage to play it off. As they’re heading back to the estate, usually Varric discovers the trail of blood and thats when Hawke collapses.
It’s a video game playability thing. In the end of the day, if there really were realistic results from getting badly injured, then there would be a never ending spiral of: you get hurt, you can’t react as quickly nor fend for yourself as well, which means that you’ll get hurt more, which means worse effects, which means getting hurt more, etc., etc. Video games need to make it so that they’re relatively playable even to the last hit point, or else getting injured in even the slightest way would basically cause a character death.
Now that would be really cool in a stealth game, or any game where sneaking around is as important, if not more, than fighting enemies. But DA2 is not like that. I can only think that not engaging enemies matters in conversations, in which this mechanic doesn’t matter, or Mark of the Assassin, which doesn’t allow for engagement anyways, at least if you choose the pure stealth options.
Now the next question becomes: is there a better way to handle making it relatively playable down to the last hit point? Not as DA2 is an rpg where you manage a party, not just one character. In a game such as Mass Effect, you can do things like fuzzying out the screen as excess damage is taken, because it’s a third person shooter. I only play one character, and there should be consequences for me being injured, just not so harsh consequences that it becomes unplayable as I approach death. But the mere fact is that I’m telling many people, not just Hawke or the Warden, what to do. And sometimes strategic character ‘death’ (for the duration of the fight) is necessary. Punishing me for such strategies would just create much more frustrating game play.
Are there problems with DA2? Yes. Can you criticize the level of violence nut just in DA2 but in a lot of video games? Yes (just play Spec Ops: the Line if you want a taste of a very specific criticism of it). But as far as this aspect goes, it’s inherent in the strategy and playability of a game such as DA2 to make it worth it.